Hello all, it’s Andrew Halliday again with the second post of Life in The Old Republic. Today, I want to showcase the mechanics, statistics, and controls of Star Wars: The Old Republic. To do so, we will use my Sith Warrior, Tarahl, for the examples.
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Life in The Old Republic #2: Game Mechanics and Statistics
Review: Dawn of the Jedi: Force Storm, Part 4
Story: John Ostrander & Jan Duursema
Script: John Ostrander
Pencils: Jan Duursema
Inks: Dan Parsons
Colors: Wes Dzioba
Lettering: Michael Heisler
Cover: Jan Duursema
The Dark Side of the Force has descended on the Je’daii Order and the planet Tython. A Force Storm is building. One with a strength that has not been seen in 10,000 years, fueled by the dark side energies of the crashed Rakatan Empire ship and its lone survivor; the Force Hound Xesh.
Review: Knights of the Old Republic – War #5
Written by John Jackson Miller
Pencils by Andrea Mutti
Inks by Pierluigi Baldassini
Colors by Michael Atiyeh
Lettering by Michael Heisler
Cover Art by Benjamin Carré
From my experience, writing a good ending to a comic story arc is difficult, and I found the ending to Star Wars: Knights of the Old Republic: War #5 to have this difficulty. John Jackson Miller and team wrap up all the loose ends, even slipping in commentary on why these comics are told in miniseries instead of ongoings, but it comes across anticlimactically.
EU Action/Reaction: Raising Darth Maul from the Dead
Welcome to another installment of EUCantina’s opinion column, EU Action/Reaction! Twice per month, I tackle a specific Star Wars EU event that has garnered a significant reaction from Star Wars fans and offer my own view to further the discussion. Once you read the article, feel free to leave a comment and offer your own thoughts!
This week, I’ll discuss the resurrection of Darth Maul for The Clone Wars and why it was a cool idea.










