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| Life Is The Path wrote: |
| We were talking about Tor and, while I disagree with your idea that the fighting style is unworthy of its predecessors, |
KotOR 2 vs TOR: FIGHT!
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| As to the HP system, he was a lot less enthusiastic. There's been a lot of work in games already about trying to overcome that, but from what I gathered it's still needed for the computer, to calculate what would kill the enemy (or the player). It's also necessary because some people in the games industry feel, perhaps correctly, that that system helps players determine what action is needed, whereas possible changes along what we, and you, were discussing, may blind the player too much. Which is not good business sense, yo. |
I agree with this. Arkham Asylum-style wouldn't work for something tactical and subject to internet connection like a level-based MMO. But as I said, my suggested alternative does the same job, just it calls for really well-made animations to go with the depletion of the HP substitute.
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| Instead, what he proposed - based on what's already been done in games - is have a system of hot spots around the body - as was seen in the playstation game Delta Force - where a shot, or strike from a melee weapon, would seriously wound and/or kill immediately. We already have this in the form of headshots, but he was talking about expanding that to include body parts where a wound would hinder performance. |
That doesn't really sound SW-like, and it seems it would require muh more player agency during the fight than what the tactical element you brought up would allow. _________________ I discuss to learn, not to win. Then again, learning enough tends to translate to victory in the end anyway.
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