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 PostPosted: Sat Jan 07, 2012 6:55 pm Reply with quote  
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  Crash Override
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The Thalmor's views are more religious than political, but the altmer in general hate the god Lorkhan because they feel as though he trapped them in the material realm, since they consider themselves the descendants of the aedra, or gods.

Apparently they want to eliminate Lorkhan/Talos from the pantheon and eliminate man completely, and by doing so it will essentially undo creation and allow them to be divinities again.

It's pretty convoluted.


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 PostPosted: Sat Jan 07, 2012 7:19 pm Reply with quote  
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  DannikJerriko
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Oh,and could you axplain scrolls to me? Are they like spell tomes where you can learn a spell to equip and use whenever or can you just use the spell once?
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 PostPosted: Sat Jan 07, 2012 7:40 pm Reply with quote  
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  Crash Override
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DannikJerriko wrote:
Oh,and could you axplain scrolls to me? Are they like spell tomes where you can learn a spell to equip and use whenever or can you just use the spell once?


Spell scrolls allow you to cast the spell once.


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 PostPosted: Mon Jan 09, 2012 4:35 am Reply with quote  
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  Life Is The Path
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If you're desperately in need of space, I recommend just spending a while chopping wood in Riverwood or something to get the necessary gold to buy it.


A feature I'm hoping for in the next game: instead of chopping wood to get money to buy a house, you just have to chop the wood to make the house Very Happy .
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 PostPosted: Mon Jan 09, 2012 8:36 am Reply with quote  
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  Darth Skuldren
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Now that would be cool. I'd love the ability to gather materials and make your own house out in the wild somewhere. Maybe gather a bunch of ore, wood, and other materials to fix some of those abandoned ruins or burned out houses. Even just the ability to make a hunters tent would be cool.

Or how about a canoe or a wagon for your horse to haul more supplies?
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 PostPosted: Mon Jan 09, 2012 11:26 am Reply with quote  
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  DannikJerriko
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Darth Skuldren wrote:
Now that would be cool. I'd love the ability to gather materials and make your own house out in the wild somewhere. Maybe gather a bunch of ore, wood, and other materials to fix some of those abandoned ruins or burned out houses. Even just the ability to make a hunters tent would be cool.

Or how about a canoe or a wagon for your horse to haul more supplies?


That would be freaking awesome. Like Minecraft.

Edit: I've spent ages running around the Thalmor embassy dungeons and stuf after freeing that guy, and just found out that all I had to was ask the guy.
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 PostPosted: Mon Jan 09, 2012 11:46 am Reply with quote  
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  Salaris Vorn
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Nifty idea. Perhaps a mod will be created to do this.

Regarding Dawnbreaker: I love the whole design (far superior to the bland Oblivion artifact weapons) but as a sneak character I have a question: is the glowing orb thing by the hilt just for effect or does it actually emit some light that would aid enemies in finding you?
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 PostPosted: Mon Jan 09, 2012 11:54 am Reply with quote  
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  DannikJerriko
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Salaris Vorn wrote:
Nifty idea. Perhaps a mod will be created to do this.


I'm new to the Xbox world, is this idea too big to do in an update?
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 PostPosted: Mon Jan 09, 2012 12:05 pm Reply with quote  
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  Darth Skuldren
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Wouldn't be too big for an update.

I just checked my game time yesterday. I've got 129 hours with my Breton, and 17 hours with my Imperial.
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 PostPosted: Mon Jan 09, 2012 12:18 pm Reply with quote  
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  DannikJerriko
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What level are you guys?

Let me give you an overview of my character;

I'm a level 10 Khajit, I'm really concentrating on Destruction, Restoration, Sneak, Pickpocket, Lockpick and One Handed. I'm also trying to get the slow-time perk in archery. I always wear necromancer robes (Magicka regenerates 75% faster), Hide helmet of Magicka (adds 30 points of Magicka) and Nord boots. I mainly dual-wield flames, then switch to dual-wielding healing and hide. Or, I have an ancient Nord War Axe of cold in one hand, healing in the other so that I can dedicate my magicka to healing, instead of splitting it between Flames and Healing. I have three shouts; Unrelenting Force (all three words), Whirlwind Sprint (one word), and Mrked for Death (locked). I think I have three dragon souls. Also, being a Khajit I have Night Eye, which has proved very useful. I'll tell what perks I've got in a bit.

I try to avoid combat as much as possible.
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 PostPosted: Mon Jan 09, 2012 5:30 pm Reply with quote  
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  Crash Override
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I have a level 63 Breton battlemage, a level 40 something Imperial warrior, and a level 40 something Dunmer assassin.

I haven't really played in a few weeks though because I've been playing TOR. Plus I've done all the questlines, main, civil war, mage college, companions, thieves guild, Dark Brotherhood, and Daedric artifacts.

I don't think Dawnbreaker affects stealth. I know torches do though, so it could theoretically.

I liked the mini DLC updates that Oblivion got that added different homes, there was a Wizard's Tower update that was good for magic users, Vile Lair that's good for vampires and Dark Brotherhood assassins, and Fighter's Stronghold for warriors. I don't think they're going to do that for Skyrim though.

One of the DLC updates for Oblivion was new spells.. which I think Skyrim sorely needs. The magic in it is really lacking compared to previous games.


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 PostPosted: Tue Jan 10, 2012 2:32 am Reply with quote  
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  Salaris Vorn
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Crash Override wrote:

I don't think Dawnbreaker affects stealth. I know torches do though, so it could theoretically.


Good to know, thanks. On a side note I really like that they improved artifact swords over Oblivion. I felt Goldbrand and all the other unique swords were very bland except for Dawn/Dusk Fang. Skyrim seems to be going back to Morrowind's unique, otherworldly feel with the design of Dawnbreaker.

Quote:
I liked the mini DLC updates that Oblivion got that added different homes, there was a Wizard's Tower update that was good for magic users, Vile Lair that's good for vampires and Dark Brotherhood assassins, and Fighter's Stronghold for warriors. I don't think they're going to do that for Skyrim though.


As I recall those DLC met with mixed reviews. Personally I hope for DLC more along the lines of Knights of the Nine. And of course at least one full on expansion (like Shivering Isles although I hope they do at least two expansions like in Morrowind).

Quote:
One of the DLC updates for Oblivion was new spells.. which I think Skyrim sorely needs. The magic in it is really lacking compared to previous games.


I never closely looked at the spell tome DLC to see what new spells it added. But Skyrim uses the spell tome DLC already. So I don't know what more they could do.

Something I would like them to add is a sort of "summon companion" ability that allows you call a companion to you if they get stuck, lost, or fall behind. Or at least slightly improve the companion mechanic so that they don't try to run half way around the world if you use jump to scale a mountain (I had a companion disappear on me because they were going to run all the way around a mountain to meet me on the other side because they would not/could not jump to follow me). It isn't too bad but it does require some slightly unneeded monitoring of your companion's whereabouts.
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 PostPosted: Tue Jan 10, 2012 2:06 pm Reply with quote  
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  Crash Override
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Well, I don't mean add the spells from that Oblivion DLC (I don't even know what they are), I just think they need to release a DLC that adds to the existing magic system. It's really limited compared to Oblivion and especially Morrowind. And I don't think that spells like levitate or flight would break that many dungeons... especially if it's an expert or master level spell. Another feature Oblivion had was when you became Archmage you could create magic staves.


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 PostPosted: Tue Jan 10, 2012 5:32 pm Reply with quote  
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  DannikJerriko
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This is super lolsome. Laughing I don't say lol much, but I was actually laughing out loud!

http://www.youtube.com/watch?v=YEMD28MMtNg&feature=player_embedded#!

Edit: It took me a while to get into Skyrim, the first couple of sessions it wasn't that awesome, but now, I'm really into it.
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You shall learn that history is an intricate weaving of many events. No one thing can be understood without the proper context.

The best techniques are passed on by the survivors.


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 PostPosted: Sat Jan 14, 2012 6:04 am Reply with quote  
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  DannikJerriko
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Guys, how do I sheath (sp?) an arrow once I've drawn it? I always just shoot the ground then pick up the arrow, but I've seen videos where people can sheath them. It's annoying if I'm trying to sneak because sometimes when I shoot I get detected.

Also, I found out that you can poison weapons, which is cool. And I found out by accident, I was looking through my potions and accidentally pressed a trigger and it said "you must equip a weapon to poison it".

ATM I'm using an Elven Mace in one hand and Healing in the other. My restoration is pretty good, I can get from like a quarter health to full (140) in about 3 seconds when dual wielding. I've got the Dual Restoration park and the one where you heal 50% more.

I'm going to poison my elven mace with Frostbite Poison.

EDIT: I worked out how to sheath my bow. You press X.

Also, killed another dragon. Halfway from Ivorstead to Riften.
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There's always a bigger fish - Qui Gon Jinn.

You shall learn that history is an intricate weaving of many events. No one thing can be understood without the proper context.

The best techniques are passed on by the survivors.


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