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 PostPosted: Sun Apr 13, 2008 2:32 pm Reply with quote  
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  Old Master Ben
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I'll create the thread after the following has been done:

A final summary has been given to me on the RPG.

A chance has been given for the remaining people interested to post their characters

The beginning of the RPG is finalized. It cannot start in confusion. I like Saralis Vorn's idea about the briefing room.


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 PostPosted: Sun Apr 13, 2008 3:28 pm Reply with quote  
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  Jedi_Christopher
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The briefing room sounds good.

Three more days is fine, but if they don't get it done by then, I say we go ahead and start.

We are starting on the side of the Imperials, right? What exactly will we be briefed on? I can't remember whose idea it was, but someone suggested that we get tasked by the Imps to intercept a cargo convoy which ends up being a troop transport. Of course, that's not what it will all be about, but that's a pretty good starting point.
________
CHEAP GLASS PIPES


Last edited by Jedi_Christopher on Fri Mar 04, 2011 1:45 am; edited 1 time in total


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 PostPosted: Sun Apr 13, 2008 4:27 pm Reply with quote  
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  MizzeeOH
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I'm almost done with my Bio, just need to do the "Other" portion and then I'll be finished. Very Happy


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 PostPosted: Sun Apr 13, 2008 6:45 pm Reply with quote  
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  Darth Skuldren
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All right, I did some looking around on wookieepedia trying to get some ideas for our carrier. Here is some of the options I came across...

CR90 Corvette
length=150 meters
crew=30-165 depending on configuration
weapons=8 turbo lasers, 6 laser cannons, 4 ion cannons
*note= carrier version such as the FarStar could carry 12 fighters and 2 shuttles.

Nebulon-B Frigate
length=300m
crew=854(minimum of 307)
weapons=12 turbo lasers, 12 laser cannons, 2 tractor beams
compliment=24 fighters, several shuttles

Marauder-class Corvette
length=195m
crew=129(minimum of 52)
weapons=8 dual turbo lasers, 3 tractor beams, 4 concussion missile launchers
compliment=12 fighters, 2 shuttles

Quasar Fire-class Bulk Cruiser
length=300m
crew=250
weapons=2 heavy turbo lasers
*Note= the Battle Dog could hold four squadrons of star fighters.

Munificent-class Star Frigate
length=825m
crew=200
weapons=2 heavy forward turbo laser cannons, 2 heavy forward ion cannons, 26 twin turbo laser cannons, 20 light turbo laser turrets, 38 point defense laser cannons, 1 hyperwave jammer.
*Note=this ship wasn't designed as a carrier, however tens of thousands of these ships were produced and after the Clone Wars many ended up in the hands of pirates and mercenaries. Ours would simply be one converted to carrier duty. This happens to be my personal favorite.
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"I believe toys resonate with us as humans, we can hold them them, it's tactile, real! They are totems for our extended beliefs and imaginations. A fetish for ideas that hold as much interest and passion as old religious relics for some. We display them in our homes. They show who we are. They are signals for similar thinking people. A way we connect with each other...and I guess thats why I do toys. That connection." -Ashley Wood


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 PostPosted: Sun Apr 13, 2008 7:38 pm Reply with quote  
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  Salaris Vorn
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Darth Skuldren wrote:

Munificent-class Star Frigate
length=825m
crew=200
weapons=2 heavy forward turbo laser cannons, 2 heavy forward ion cannons, 26 twin turbo laser cannons, 20 light turbo laser turrets, 38 point defense laser cannons, 1 hyperwave jammer.
*Note=this ship wasn't designed as a carrier, however tens of thousands of these ships were produced and after the Clone Wars many ended up in the hands of pirates and mercenaries. Ours would simply be one converted to carrier duty. This happens to be my personal favorite.


I'll vote for that. It combines the firepower, and carrier capabilities needed while not being too crew heavy. Plus it would probably come very cheep because of its age, which would undoubtedly be a plus for any merc army.

As for story I don't know if everyone was thinking of having some big plot twist during the RPG or a search for some secret weapon but my suggestion would be to have the already mentioned first mission take us to the Outer Rims where a battle from the EU is being fought. The rest of the missions could be based around similar conflicts in that area of the galaxy with missions ranging from convoy attack/capture or convoy escort as well as espionage missions (both space and planet side).

I would avoid trying to invent some sort of secret weapon or involving ourselves in a battle for a secret/super weapon established in the EU (as that will either be spoiler heavy or might go too far beyond established cannon for some people). A nifty idea I had though could be running into a Yuuzon Vong scout during some mission to mix things up a bit (as well as give a nod to what will happen in a few years), not to create some massive battle (more in line of Canderous Ordo's encounter thought to be a Yuuzon Vong scout).


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 PostPosted: Sun Apr 13, 2008 10:21 pm Reply with quote  
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  Darth Skuldren
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I've been digging pretty deep into the Thrawn era so as to become quite familiar with it. I should have some story ideas soon. I'll probably post some tomorrow.

And the Vong encounter sounds like fun! Very Happy
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"I believe toys resonate with us as humans, we can hold them them, it's tactile, real! They are totems for our extended beliefs and imaginations. A fetish for ideas that hold as much interest and passion as old religious relics for some. We display them in our homes. They show who we are. They are signals for similar thinking people. A way we connect with each other...and I guess thats why I do toys. That connection." -Ashley Wood


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 PostPosted: Mon Apr 14, 2008 10:44 am Reply with quote  
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  Jedi_Christopher
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The Vong encounter sounds like fun. Let's say our navigation computor jumps our fleet waaay out into the Unknown Regions where we find ourselves in Vong-held territory, and end up helping some conquered planet's population rally and fight themselves free of the Vong controll?
________
CYSTIC FIBROSIS ADVICE


Last edited by Jedi_Christopher on Fri Mar 04, 2011 1:45 am; edited 1 time in total


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 PostPosted: Mon Apr 14, 2008 4:48 pm Reply with quote  
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  Darth Skuldren
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Since Thrawn if from the Unknown Regions and we're working for him, maybe the plot could be we start doing missions for him and after a while we make a good impression. Enough so that he eventual entrusts us with a special mission to go out into the Unknown Regions to help deal with a outside threat which happen to be a Vong recon task force. A small picket analog and two or three skips. That would be one of the big points of the RPG, perhaps the first one we lead to.

So, leading up to that we would be given a handful of missions to test our skill and competence. Thrawns initial attacks were focused on planets and systems in the Mid and Outer Rim. His first tasks were securing vital points and trying to increase his fleet assets. Our first mission could be to try and intercept a supply convoy en route from Vandelhelm to Fondor. The Empire would supply us with a set of coordinates where we would catch the convoy in mid route, interrupting their hyperspace route and ambushing them. According to intel the convoy is carrying raw material for the shipyards at Fondor, materials that the Empire could use for its own shipyards and also denying the Rebellion of vital supplies.

It was suggested that the supposed under guarded supply convoy turn into a well armed transport convoy instead. Thus when we intercept the convoy we end up biting off more than we can chew but surprisingly pull it off, thus garnering some major respect from our Imperial employers.
_________________

"I believe toys resonate with us as humans, we can hold them them, it's tactile, real! They are totems for our extended beliefs and imaginations. A fetish for ideas that hold as much interest and passion as old religious relics for some. We display them in our homes. They show who we are. They are signals for similar thinking people. A way we connect with each other...and I guess thats why I do toys. That connection." -Ashley Wood


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 PostPosted: Mon Apr 14, 2008 6:46 pm Reply with quote  
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  Salaris Vorn
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I like it!

That also gave mean another idea for general direction with follow-up missions: perhaps coming from that first experience when laying out future missions we begin taking on our own intel gathering when possible, since we found out the hard way on the first mission that the Empire's intel is not completely reliable. That would create an additional branch of mission variety so its not just straightforward space/ground combat all the time and would also allow us to highlight the more covert-op skills of the "Commando" part of our name. Linked to the covert-op idea maybe we could "revist" some of the classic planets from the movies and/or games (like Hoth, The Unknown World/Lehon from KOTOR, Duxon/Onderon etc.); planets like that being hubs for Rebel Spy networks. With other missions it could be similar to the first, a flip where we're trying to defend an Imperial convoy from attack, covert-ops to weaken enemy defenses or scout them out before Thrawn launches an attack there, or the already mentioned idea of destroying Rebel Spy networks.

Perhaps we could kick-off the Vong mission(s) by being assigned to go to Lehon (or would that be in the wrong area of the galaxy?) on a rescue mission of an Imperial Task Force that crash landed there when forced to retreat from some "mysterious force" that attacked them while they were on recon in the Unknown Regions. After rescuing them we pick up where that task force left off. This of course would only occur after a decent number of missions to really establish our credibility as it would be unlikely we would be given such a complex/dangerous mission after only 3-4 successful missions (so few in my opinion would hardly prove that we would actually be capable of handling such a dangerous mission, especially since we would be likely cut-off from supplies/reinforcements and would need to be very self-sufficient).


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 PostPosted: Mon Apr 14, 2008 8:57 pm Reply with quote  
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  MizzeeOH
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So, are they Imperial Agents or mercenaries? And if they're mercenaries, are they trying to prove their dedication to the Empire, or they just are in it for the money? Just need to know that for my profile.


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 PostPosted: Mon Apr 14, 2008 9:01 pm Reply with quote  
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  Old Master Ben
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They're mercenaries, but the reason for doing it could be either. My character is in for the money, but not everyone's character is like that.


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 PostPosted: Mon Apr 14, 2008 9:24 pm Reply with quote  
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  Salaris Vorn
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Sorry if my ideas on espionage and covert-ops caused any confusion on whether their mercs or Imperial Agents. Those sort of missions just seemed fitting for a merc organization that has "Commando" as part of its name (I've been reading the Republic Commando novels lately so that's probably why I'm associating "commando" with espionage and covert-ops).

My character is also in it for the money not because of some loyalty to the Empire. I would say the organization is probably just in it for the money (being a merc organization and all), but it does have its Imperial sympathizers. I would just figure proving themselves as valuable to the Empire simply serves the function of ensuring they're rehired and, with continued success, given pay raise (assuming a pay raise would probably also require more complex duties since there would be little point to give a very skilled merc 100,000 credits for simple guard duty when you could hire a new less experienced merc for 25,000 to do the same job).


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 PostPosted: Mon Apr 14, 2008 10:41 pm Reply with quote  
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  Darth Skuldren
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I really like Vorn's mission ideas. Lehon would work for the Vong mission because its in/bordering on the unknown regions. And the intel missions make sense cause Thrawn was obsessed with knowledge. Mission variety will be a must.

Now since we are a mercenary group we might want to think about what kind of deal the Empire offered us. Is it individual contracts on a mission per mission basis, or do they offer us a contract for a period of time? This is important because there is the possibility we might hire ourselves out to someone else, possible even the Republic during a later part of the war. If this happened, it could really heighten the tensions in the group as to everyone's loyalties. Those leaning toward the Empire would be hesitant, those leaning toward the New Republic would want to jump on the opportunity, and those in it simply for the money would be satisfied with the credits being offered. There's also the possibility we might work for someone else too. Maybe the Smuggler's Alliance, an Imperial Warlord, a crime lord, or whoever. Could also add to the mission variety.
_________________

"I believe toys resonate with us as humans, we can hold them them, it's tactile, real! They are totems for our extended beliefs and imaginations. A fetish for ideas that hold as much interest and passion as old religious relics for some. We display them in our homes. They show who we are. They are signals for similar thinking people. A way we connect with each other...and I guess thats why I do toys. That connection." -Ashley Wood


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 PostPosted: Tue Apr 15, 2008 10:36 am Reply with quote  
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  Salaris Vorn
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I think the contract should be along the lines of mission per mission basis. Given that we're not just regular mercs (ie. regular soldiers for hire) and are more like elite commandos for hire it would also be logical to be paid per mission since it wouldn't make sense to have mercenary commandos on a weekly/monthly payroll if they will only be used/needed 1-2 times a month (on the flip side it could also might make sense to have a time period contract for the sole purpose of making sure we're not working for someone else).

So I vote for the mission per mission contract for the above reason and also for the possibilities this type of contract would create in mission/storyoptions that were listed by Darth Skuldren.


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 PostPosted: Tue Apr 15, 2008 3:42 pm Reply with quote  
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  BlueX-WingPilot
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How's this for my characters ship?

I have not thought of a name for it yet.
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