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 PostPosted: Wed Apr 13, 2011 11:42 pm Reply with quote  
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  Salaris Vorn
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YodaBauer2442 wrote:
Salaris Vorn wrote:

If you've got some clarification questions feel free to ask! And as IR2 has said we're happy to add new players. Very Happy


That sounds like fun! I'll give it a try but I'll probably wait 2 weeks for classes to be done.


Sounds fine to me. There is absolutely no pressure in meeting a deadline for joining so whenever you have your character bio ready post it here.

In the meantime best of luck in your classes!
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 PostPosted: Wed Apr 13, 2011 11:51 pm Reply with quote  
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  YodaBauer2442
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Thanks! looking forward to joining!
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 PostPosted: Thu Apr 14, 2011 4:05 am Reply with quote  
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  Life Is The Path
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Ah. I've just realised there's a mistake. With the secondary character list, I make mention of time scales that are wrong with one or two characters. This was from when I thought the RPG was set 5 years after the KOTOR II game, not 150. Could someone with the higher powers edit it?

Mara, just let me know when you want me to jump in with Jax and Doc and the Cantina scene. Your scum and villainy line tickled my fancy!
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 PostPosted: Thu Apr 14, 2011 7:38 am Reply with quote  
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  Salaris Vorn
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Life Is The Path wrote:
Ah. I've just realised there's a mistake. With the secondary character list, I make mention of time scales that are wrong with one or two characters. This was from when I thought the RPG was set 5 years after the KOTOR II game, not 150. Could someone with the higher powers edit it?


Be happy to.

Nothing jumped out at me as out of whack but perhaps I'm just not looking hard enough. Could you post which characters need the change and what you would like it changed to?
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 PostPosted: Fri Apr 15, 2011 3:40 am Reply with quote  
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  Life Is The Path
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How odd. Yes, it's disappeared on my screen, too. Well, it was the bit in Gnasp's bio that said he was a friend of Revan's. But it's disappeared, so everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?
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 PostPosted: Mon Apr 25, 2011 12:42 am Reply with quote  
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  illogicalRogue2
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I'm trying to recall where we're at in the plot development. If I Recall Correctly after Trix and Rep go to hyperspace, that part is finished (for now: Trix will be able to get free due to the Hilt's later disappearance for 4 months) I moved the shuttle's departure up. It should be my next Nykon POV post announcing the shuttle's jump.

I was thinking I will start the ball rolling on Reaver's mischief; with an announcement that the ship's gearing up to make a random jump. It's not going to happen right away (the jump itself) it'll be more like a countdown clock that Nkyon will try to stop. He will fail- but he'll at least get Rep and Trix's shuttle off first, and then as the last shuttle starts to come up he'll order them to slave their ship to the Hilt, then secure it with a tractor beam- to keep the group together. (this will keep them isolated from the chaos that occurs on the ship during the month long jump) --(was it going to be one month? Or ten days? That part I'm a little fuzzy. And we had decided that the Galaxy will have moved forward 10 years correct? Or were we going to jump even farther?)--

During the hyperspace jump Reaver makes his move; after setting the ship's drive to show a random destination- it's really set to his library world- he's seeking his library to consolidate his power. He finds Will's hypo and sets to making a aresol that blocks a Jedi's use of the Light Side- making his movements on the ship even easier. But from this point on the Galaxy doesn't see or hear from the mission for ten years.

(During time gone- Rep Gordon sets up a series of beacons searching for the Hilt in an attempt to discover what happened, and where the ship went. He never gave up looking. Trix managed to take advantage of the Hilt's disappearance, claiming that he was in control all along until mutiny removed him from the Hilt. (his original story now holds water with no one but the 4 or so guards to dispute it, and most of them were not witness to the events in the first place.--we'd still have a secondary plot running in real time- like perhaps the Saber's Hilt had something aboard that was crucial to the Republic- something else Rep or the Jedi need to get from the ship- like visions of some evil spreading from it- which Trix has been hailed as a hero for detecting in the "Grey Jedi" but the real darkness was Reaver and what he did on the ship during the 5 year jump. And that the answers Rep is looking for are not that the Grey Jedi became the evil- but that a Sith had infected the Ship and thus it was SITH- not Grey Jedi that was causing the darkness that all the Jedi were seeing in their visions surrounding the Saber's Hilt and it's disappearance. or something has become crucial in its absence? Like a "If only the Saber's Hilt would show up we'd have (plot point) again"
) (For the hilt it's only the short time gone.) (The tractor beam will break before the Hilt drops out of hyperspace, leaving the shuttle in hyperspace a second longer- that second is going to be all the time Reaver needs to make his changes- it'll have been a month separating the Hilt from the shuttle- the shuttle will have had a second- the hilt Reaver has enough time take over the ship and leave it looking derelict for when the shuttle drops out.) But they don't find the Hilt- instead they find a shuttle sent by the Order- one investigating rumors of a dead ship- Brent Darklighter will be on this shuttle with the knowledge of what went down with Rep and Trix and the ten years away.

They team up to find Bream and the Hilt- and track the rumors to Malachor V where the Hilt's been since Reaver came back onto the ship after the first jump to his library- he took a shuttle to the surface sees the library destroyed takes the only items of Sithly value and turns them on the Jedi. And heads for Malachor V to unleash the dark powers there.

When the shuttle teams up with Brent- I'll use his POV to help move that part of the story along. For in the mean time Nykon and Hal's story will run concurrent with the other until they meet up again. So when I set things rolling don't feel pressed to shorten anything- I won't have the ship "JUMP" until the shuttle's in the air and has left orbit to catch up- though I may play with communications back and forth to the team from a panicked Hilt crew lol


EDIT: Also if we decided to the Knights of Pain ship can "tractor onto the Hilt as well- or even slave to it since Nykon will be broadcasting in the clear.

Remind me- Reaver should use Will's hypo in combination with something from his library to make the zombies. And uses something to help control them- need to work that part out- but it's still a ways out so I'm not too worried.


--On Malachor V Reaver is looking for the Mnggal-Mnggal See spoiler for idea behind this part of Reaver's power play

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 PostPosted: Mon Apr 25, 2011 2:17 pm Reply with quote  
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  Salaris Vorn
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illogicalRogue2 wrote:

I was thinking I will start the ball rolling on Reaver's mischief; with an announcement that the ship's gearing up to make a random jump. It's not going to happen right away (the jump itself) it'll be more like a countdown clock that Nkyon will try to stop. He will fail- but he'll at least get Rep and Trix's shuttle off first, and then as the last shuttle starts to come up he'll order them to slave their ship to the Hilt, then secure it with a tractor beam- to keep the group together.

Sounds good to me

Quote:
(was it going to be one month? Or ten days? That part I'm a little fuzzy. And we had decided that the Galaxy will have moved forward 10 years correct? Or were we going to jump even farther?)--


As I understand it it is 1 month on the Hilt, 5-10 days on the shuttle and 10 years into the future.

Quote:
During the hyperspace jump Reaver makes his move; after setting the ship's drive to show a random destination- it's really set to his library world- he's seeking his library to consolidate his power. He finds Will's hypo and sets to making a aresol that blocks a Jedi's use of the Light Side- making his movements on the ship even easier. But from this point on the Galaxy doesn't see or hear from the mission for ten years.

(During time gone- Rep Gordon sets up a series of beacons searching for the Hilt in an attempt to discover what happened, and where the ship went. He never gave up looking. Trix managed to take advantage of the Hilt's disappearance, claiming that he was in control all along until mutiny removed him from the Hilt. (his original story now holds water with no one but the 4 or so guards to dispute it, and most of them were not witness to the events in the first place.--we'd still have a secondary plot running in real time- like perhaps the Saber's Hilt had something aboard that was crucial to the Republic- something else Rep or the Jedi need to get from the ship- like visions of some evil spreading from it- which Trix has been hailed as a hero for detecting in the "Grey Jedi" but the real darkness was Reaver and what he did on the ship during the 5 year jump. And that the answers Rep is looking for are not that the Grey Jedi became the evil- but that a Sith had infected the Ship and thus it was SITH- not Grey Jedi that was causing the darkness that all the Jedi were seeing in their visions surrounding the Saber's Hilt and it's disappearance. or something has become crucial in its absence? Like a "If only the Saber's Hilt would show up we'd have (plot point) again"
) (For the hilt it's only the short time gone.) (The tractor beam will break before the Hilt drops out of hyperspace, leaving the shuttle in hyperspace a second longer- that second is going to be all the time Reaver needs to make his changes- it'll have been a month separating the Hilt from the shuttle- the shuttle will have had a second- the hilt Reaver has enough time take over the ship and leave it looking derelict for when the shuttle drops out.) But they don't find the Hilt- instead they find a shuttle sent by the Order- one investigating rumors of a dead ship- Brent Darklighter will be on this shuttle with the knowledge of what went down with Rep and Trix and the ten years away.

They team up to find Bream and the Hilt- and track the rumors to Malachor V where the Hilt's been since Reaver came back onto the ship after the first jump to his library- he took a shuttle to the surface sees the library destroyed takes the only items of Sithly value and turns them on the Jedi. And heads for Malachor V to unleash the dark powers there.

When the shuttle teams up with Brent- I'll use his POV to help move that part of the story along. For in the mean time Nykon and Hal's story will run concurrent with the other until they meet up again. So when I set things rolling don't feel pressed to shorten anything- I won't have the ship "JUMP" until the shuttle's in the air and has left orbit to catch up- though I may play with communications back and forth to the team from a panicked Hilt crew lol


I like all this. I say go for it.


Quote:
EDIT: Also if we decided to the Knights of Pain ship can "tractor onto the Hilt as well- or even slave to it since Nykon will be broadcasting in the clear.


either one works for me.

Quote:
Remind me- Reaver should use Will's hypo in combination with something from his library to make the zombies. And uses something to help control them- need to work that part out- but it's still a ways out so I'm not too worried.


Or it could just be his extensive knowledge of the Dark Side. We could though potentially have it that on Malachor V when Reaver finds the Mnggal-Mnggal he uses the hypo to weaken the Jedi's Force defenses thus allowing the Mnggal-Mnggal to easily take over Jedi (following what is outlined in the spoiler tag).

If you want the knowledge to be at the library you'll need to figure out why they make a second jump to Malachor after visiting the library. This path will be best though if we want to play up the ghost ship angle.

I'm fine with either path and you should call the shots on this since this part of the story is all your characters.
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 PostPosted: Mon Apr 25, 2011 4:35 pm Reply with quote  
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  illogicalRogue2
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Salaris Vorn wrote:


If you want the knowledge to be at the library you'll need to figure out why they make a second jump to Malachor after visiting the library. This path will be best though if we want to play up the ghost ship angle.


I was thinking that the Sith that had once trapped him will have lost the Temple and thus Reavers collection that founded the Library is all but ruined. He'll get a few Sith items, but not what he NEEDS- I was thinking he'd have enough to maintain control of the ship- but not enough to TAKE OVER in the Zombie sense. For this he will go to Malachor V and seen out Keria's knowledge (anything that remains from the old temple there) He will have learned of this temple and of Keria at the Library's ruins and seeing how Keria tried to destroy all Force users Reaver too will try this and seek the dark power and knowledge that might have been preserved when Malachor V blew. (thinking a part of the Academy had survived by some dark power, and it's calling to him in a sense?)

I was still playing that part loose- but was figuring the library wouldn't hold the answers for him- this also will allows for the shuttle when it arrives to not find the Hilt at all. But since the Hilt arrived first it trips the Beacon set by Rep and Brent- Brent will arrive shortly after the shuttle comes out and can't find the Hilt- this will prompt them to continue following Brent's "rumors" of a ghost ship at Malachor V"

Sounding about right?
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 PostPosted: Mon Apr 25, 2011 5:21 pm Reply with quote  
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  Salaris Vorn
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Sounds good. One thing: if Reaver is all about power wouldn't he not want to destroy the Force like Kreia wanted to? It seems to me that by destroying the Force he would destroy his own power (or risk destroying it). It might be conceivable though that he would want to use Kreia's knowledge to destroy the Light Side of the Force. Thus he could have no Light Side rivals in power and he would not be a master of the Dark Side but a master of the Force as there would no longer be any other side of the Force that could be mastered.

EDIT: that would actually play well into Will's hypo as Reaver will have seen the control he can temporarily have over others when the Light Side is not present. He could seek out Kreia's knowledge to make the effect permanent.
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 PostPosted: Mon Apr 25, 2011 5:52 pm Reply with quote  
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  illogicalRogue2
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Salaris Vorn wrote:
Sounds good. One thing: if Reaver is all about power wouldn't he not want to destroy the Force like Kreia wanted to? It seems to me that by destroying the Force he would destroy his own power (or risk destroying it). It might be conceivable though that he would want to use Kreia's knowledge to destroy the Light Side of the Force. Thus he could have no Light Side rivals in power and he would not be a master of the Dark Side but a master of the Force as there would no longer be any other side of the Force that could be mastered.

EDIT: that would actually play well into Will's hypo as Reaver will have seen the control he can temporarily have over others when the Light Side is not present. He could seek out Kreia's knowledge to make the effect permanent.


Ahh I was thinking he'd see Keira's approach as flawed- that he wants to remove the users- and control those he can't destroy flat out.

But at first he's about gaining power- once he sees his library destroyed he'll want to kill everyone and be done with it. (A galaxy enthralled to his will) (he fails of course)

But you're right with the Edit idea- we'll have to play up that side of it as well! The Light Side inhibitor!
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 PostPosted: Mon Apr 25, 2011 8:15 pm Reply with quote  
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  Salaris Vorn
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All sounds like a good plan to me.
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 PostPosted: Tue Apr 26, 2011 10:57 pm Reply with quote  
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  Salaris Vorn
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Ok so I set up that the Knights of Pain have landed. I'm not sure if you want to get involved again yet Life but I thought it might give you an opportunity to rejoin the RPG and have some fun with a little side story or something while you wait for Mara. For example, having Jax and Doc playing a cat and mouse game with the Knights of Pain scouts who are hunting down any leads on the guys who hit their gang.
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 PostPosted: Wed Apr 27, 2011 3:26 am Reply with quote  
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  Life Is The Path
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That sounds like a good idea. Cheers, Vorn!

Okay, I think maybe two posts should get things rolling, with that storyline, but I just want to run things over with Mara first, see when she wants the cantina scene to take place.

*Pokes Mara*
Life Is The Path wrote:

Mara, just let me know when you want me to jump in with Jax and Doc and the Cantina scene. Your scum and villainy line tickled my fancy!

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 PostPosted: Wed Apr 27, 2011 11:21 am Reply with quote  
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  Salaris Vorn
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Life Is The Path wrote:
That sounds like a good idea. Cheers, Vorn!

Okay, I think maybe two posts should get things rolling, with that storyline, but I just want to run things over with Mara first, see when she wants the cantina scene to take place.

*Pokes Mara*
Life Is The Path wrote:

Mara, just let me know when you want me to jump in with Jax and Doc and the Cantina scene. Your scum and villainy line tickled my fancy!


Alright sounds like a plan. Let me know what Mara says, I'll base the speed of events for the squad (arriving at the shuttle etc.) on the pace you guys set.

*pokes Mara as well hoping she'll jump back into the story soon*

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 PostPosted: Wed Apr 27, 2011 5:54 pm Reply with quote  
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  Mara Jade Skywalker
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Aw, Salaris, how can I say no to that face?!

Such dastardly tactics. You should be ashamed. Wink

I shall post a reply by the end of the day!

@Life: This next post will lead directly into whatever you would like to have your company do before they meet Jayda. Either I'll probably end it with Jayda having just noticed them, or is keeping her eye on them, or something of the sort. Smile
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