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That's so very weird. I was having this conversation just the other day, with a programmer friend of mine. We were talking about Tor and, while I disagree with your idea that the fighting style is unworthy of its predecessors, I do think the style hasn't changed much, hasn't moved into the modern age of gaming. And my friend was lamenting this very fact, saying how much they could do to make it so incredible. To be honest, he was saying a lot of computer programmer stuff that I didn't really understand - I'm not all that interested in computers - but the gist was that you can have a more intuitive control over the actions of your character - through the use of hot keys, button smashing and thumbstick control, as is seen in games like Batman: Arkham Asylum, Assassin's Creed and...well, Star Wars: Obi Wan. And with a touch of aesthetic design - making the combos look free flow and have a lot of twirling about - it would look very Star Wars-y.
This sort of style, he admitted, would be difficult to perfect, and take a while, but it is very doable. Our talk was getting the Star Wars geek in me so very excited - especially when he noted two things: The first was that it could be done on (current) console grade engines and also, he felt, adaptable to be used with Kinect. Which annoyed me to no end, because from what I've heard of Star Wars Kinect is that it uses a very basic set of attacks - left, right, up, down and I think diagonal - which isn't even as good as two Wii games: Wii Sports Resort and Red Faction 2.
As to the HP system, he was a lot less enthusiastic. There's been a lot of work in games already about trying to overcome that, but from what I gathered it's still needed for the computer, to calculate what would kill the enemy (or the player). It's also necessary because some people in the games industry feel, perhaps correctly, that that system helps players determine what action is needed, whereas possible changes along what we, and you, were discussing, may blind the player too much. Which is not good business sense, yo.
Instead, what he proposed - based on what's already been done in games - is have a system of hot spots around the body - as was seen in the playstation game Delta Force - where a shot, or strike from a melee weapon, would seriously wound and/or kill immediately. We already have this in the form of headshots, but he was talking about expanding that to include body parts where a wound would hinder performance. Like getting a slash on your arm (only a flesh wound, not having the arm severed, as that, too, would be unrealistic) would slow down attacks and make them less effective. It would also mean you'd be able to end a lightsabre duel in a second, just by taking them by surprise and chopping their head off, as seen in Jedi Knight: Jedi Academy.
One other thing he was becoming quite enthused about is a movement system. That's not something you brought up, MRN, but it was quite note-worthy, so I thought I'd mention it. Using a system of hot spots - or areas of activity - in the environment would mean that players could walk or run or climb more realistically, even going so far as to have the player-character stumble slightly on some debris. If I remember correctly, he noted Ubisoft and their Assassin's Creed series as an example of this, and having it as a base point of how it could be improved upon.
The one thing that struck me as surprising - amid short but intense periods of geeking out - was that a lot of what he was talking about had already been done in games. It just needs one company - preferably LucasArts - to take all these ideas and put them together in one game. _________________ I am a Star Wars fan. That doesn't mean that I hate or love Jar Jar. That doesn't mean I hate or love Lucas, or agree or disagree 100% with him. That doesn't mean I prefer the PT over the OT, or vice versa. That doesn't mean I hate the EU, or even love all of it. These are not prerequisites. Being a man is not a prerequisite. Being a geek is not a prerequisite. The only prerequisite is that I love something about Star Wars. I am a Star Wars fan.
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