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 PostPosted: Mon Jul 09, 2012 6:26 pm Reply with quote  
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  Salaris Vorn
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Taral-DLOS wrote:

I've already moved all my low-pop-server characters to a busy one. Best thing Bioware ever did.


same, I was kind of intimidated the first time I saw a fleet population of 200+. On my old server peak population on the fleet was around 50. It has been really nice to find the GTN so useful and populated. I think the group finder tool has been the second best thing Bioware has done. I've finally gotten to play flashpoints I used to miss out on because organizing a group was so insanely difficult and time consuming.
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 PostPosted: Wed Aug 01, 2012 2:36 pm Reply with quote  
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  Darth Skuldren
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FYI: SWTOR will be free-to-play in the Fall all the way to level 50. There will still be some limited content as they'll continue to offer a subscriber service.
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 PostPosted: Wed Aug 01, 2012 5:02 pm Reply with quote  
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  Mara Jade Skywalker
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Say what?! And we have a winner! I've been debating for months. Will definitely take advantage of this. Smile
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 PostPosted: Wed Aug 01, 2012 9:25 pm Reply with quote  
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  GrandMaster
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The F2P announcement has gotten me excited about TOR again.

I wonder how the restrictions will work. I play Star Trek Online F2P, and I can still do almost everything without a subscription. Hopefully, this will work in the same style.
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 PostPosted: Thu Aug 02, 2012 7:22 am Reply with quote  
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  Darth Skuldren
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Gamer Illustrated had some info on what sort of restrictions there might be: link

Quote:

Players who opt in to the free-to-play option will only have limited access to most features of the game. They will be limited to a certain number of Flashpoints, Warzones and Space Missions that can be completed each week and there will be no access at all to Operations. Character customization will be limited with some features, such as species selection, only offered to subscribing players. The ability to purchase Cartel Coins will be available. They can be used to purchase items from the Cartel Market as well as to unlock some of the restrictions placed upon free-to-play players.

There will also be a restriction on things like inventory slots, the amount of credits you can hold, bank tabs, and extra characters for those using the free-to-play option. Those choosing to downgrade from subscribers will have to choose what they want to keep within the restrictions of their downgraded account.

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 PostPosted: Thu Aug 02, 2012 8:27 am Reply with quote  
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  Mara Jade Skywalker
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Hmmm...sounds like it's going to be super limited. Ah, well. At least it will give me an idea of whether I would like to subscribe or not.

Now...I haven't really followed the game in awhile, but I heard it was struggling. It this true? Is that why they've implemented this free option?
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 PostPosted: Thu Aug 02, 2012 9:23 am Reply with quote  
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  Taral-DLOS
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They lost a good chunk of subscribers, owing to not much end-game content (yet) and low-population servers. Kind of a snowball effect: people leave the game, the servers get low-population so it's difficult to play, and then more people leave as a result.

Server transfers helped that.

Now it being F2P should help revitalize a bit. The game is best played when there are lots of people (though too many people can cause problems too).

I fully intend to keep subscribing (at least for now). I want the content. And I love the game (though I haven't logged on for a few weeks, owing to work travel.)
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 PostPosted: Thu Aug 02, 2012 3:16 pm Reply with quote  
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  Salaris Vorn
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the only thing I'm worried about are "cartel coins." Done right it will be fine, done wrong and it becomes a "pay-to-win" game. Currently we have a whole "social points" system that you can buy unique looking armors if you have done X amount of gaming with other players. Not game breaking at all since the only benefit you get is style, no stat advantage. If cartel coins opporate on the same concept (spend money for style, not stats) things will be fine.

If on the other hand they give you the option of "spend hours grinding in PVP to get this end game armor with powerful stats OR buy it" then we'll have a problem. It would also kill playing pick-up games since you might have guys who bought the highest level armor but, because they didn't earn it, are very poor players. Large guilds probably won't be hurt by that but small guilds and non-guilders who rely on pick-up groups could really be hurt.

I'm hoping I'm just being overly pessimistic but I've seen how poorly done EA's F2P Battlefield games are (pay-to-win model) so "I have a bad feeling about this."
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 PostPosted: Fri Aug 03, 2012 8:12 am Reply with quote  
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  Taral-DLOS
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Well, here's the thing: they're saying the game is "free to play up to Level 50". Now, right now the cap is at level 50, which means that it will be absolutely free to play through the entire storyline of the game, all class quests, all of which are PVE only.

So all PVE elements will still be playable the entire way through the game. Granted, items bought with Cartel Coins might make it easier, but since there's no competition between players in PVE, then there's no risk of one player being better than others because he pays.

Where this might be an issue is PVP. A player with special gear purchased with Cartel Coins might have a distinct advantage in PVP combat areas. But Warzones are team-based, so one should expect a nice balance of paying and non-paying players on either side of a Huttball, Alderaan Civil War, Novare Coast, or Voidstar level, and exclusively paying players on the new Warzone (whose name I don't remember, that takes place on Asation). Where it could get really complicated is Ilum, where it's a lot of open-world PVP. But this takes place at Level 50, and they're saying that it will be free to play to Level 50. One could interpret that as "You can get to the end-game content on a non-paying account. And while you can access most end-game content, you may not be able to compete with others there."

But a mechanism like this should, in theory, have no negative effects on PVE content, which is the vast majority of the game.
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 PostPosted: Sun Aug 05, 2012 12:30 pm Reply with quote  
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  Salaris Vorn
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I agree PvE should get by just fine even in a "pay to win" system. However, PvP has already caught enough flak from what I've read so the last thing the game needs is the PvP crowd to abandon it out of disgust. More empty servers would just hurt the game further.

The only thing that I think could hurt the PvE crowd is people who use cash to pretty much buy their way to the top. In essence they don't learn their class the way regular PvE players do so if you get grouped for a flashpoint or other group content you might have some dude who bought top quality gear and thinks they're "leet" but doesn't have the skill (working on the assumption that if you earn it through the regular XP grind method you improve your skill along the way). However, since you can blacklist players so the group finder never matches you with them again I would hope it wouldn't be too much of an issue.

Again I'm hoping I'm just being pessimistic as they haven't indicated that cartel coins will be used in a pay-to-win system.
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 PostPosted: Tue Aug 07, 2012 9:05 am Reply with quote  
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  Taral-DLOS
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Well, in a PVE situation I wouldn't care too much if people used real money to buy the top gear. That ruins the game for them, not for me.

The only time it's bad for me is on PVP servers where you might run into a level-appropriat enemy character whose gear outclasses you significantly.

Which brings me to something I wanted to bring up (something good):

I was playing last night my Female Chiss Bounty Hunter by the name of My'Tillinahr (on the Prophecy of the Five server). I was on Tatooine, and there was a quest I was working on (you find a Czerka research centre in the Dune Sea that uncovered some Infinite Empire artifacts). This mission is available to Republic and Empire players, which I did not realize. So when I got to the entrance, there was a group of Republic players at the door, also on their way in. They killed me good. So when I respawned, I asked other players if the mission was for both sides, because some Pubs were at the entrance, and two Sith players came to help! They helped me fight my way to the Instanced part of the mission. We encountered a Republic player along the way and got him good. But it was so nice to have help getting to the front door.
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It was the year of rebirth… the year of great sadness… the year of pain… and the year of joy.
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 PostPosted: Thu Aug 09, 2012 3:02 pm Reply with quote  
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  Salaris Vorn
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Just something I've seen being talked about on the official TOR forums: Game Stop (at least in the USA) are having a firesale on all their remaining collector's editions of TOR because of the F2P annoincement. Apparently people are scooping them up for 30 USD a pop (in store only). Not sure if stores in other countries are having similar sales but if any of you guys wanted to pick up a cheap copy of the CE of TOR you might want to check at your local Game Stop to see if they have any still in stock (or would be able to have one shipped from another store if they are out).
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 PostPosted: Thu Aug 09, 2012 5:51 pm Reply with quote  
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  Mara Jade Skywalker
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*gasp* I wish I'd known this before I got home! I would have stopped on the way. Definitely checking tomorrow.
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 PostPosted: Fri Aug 10, 2012 1:12 pm Reply with quote  
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  Salaris Vorn
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Good luck Mara! I hope you are able to snag a copy (if your local store is out of stock be sure to ask them if any other Game Stops in the area have copies, if another store does have a copy they are willing to ship it over to your local Game Stop for you)!
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 PostPosted: Fri Aug 10, 2012 1:21 pm Reply with quote  
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  Mara Jade Skywalker
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I have three or four Game Stops that are in a decent proximity to my drive home, and I will stop at all of them if I must. But I'll remember that if the first location is out. Thanks! Smile
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